Hey guys!
If you are already a Beta Patron or would would like to learn how to become one click here.
Here’s House Party 0.10.2 Beta. This includes the conclusion of Stephanie’s story, and it is mostly voice acted. We still have a few more lines to commission out, but for the most part, it’s all there. We will be Beta testing over the next few days and decide whether or not we need another Beta version before we release a new stable release, but until then, enjoy!
CHANGE LOG:
- You can now go “All the Way” with Stephanie in her ending
- “Special Tutor” Added refinement to the 4 new endings, ensuring that failing any of Stephanie’s new quests won’t necessarily fail other quests
- Added 5+ lines between Katherine and Stephanie (Some currently unvoiced.)
- All around polish to the current state of Stephanie’s revamp–including Frank’s head-butt scene.
- Added new voice acting for Stephanie, Katherine, Derek, Madison, and Frank
- Added a new kitchen light
- Added new standing lamps
- Added a state where characters will not slow down when approaching their move target
- Fixed a rare issue where the game would crash when loading the game
- Fixed various bugs in Stephanie’s new story content
- Fixed some areas where NPCs were getting stuck when pathfinding
- Fixed an issue with the hand cursor where it would sometimes disappear
- Added a response from Ashley if you give her beer before you “meet” her
- Fixed an issue where Kat would drop dialogue if you ask her to take a nude photo and you haven’t used the Camera on the SD card yet, but they are both in your inventory
- Beer pong balls return to the spawner/container area after being used after a short delay, regardless of if they miss or score
- Added a help text radial option to give instructions for how to play
- If the beer pong container does not detect that enough playable balls are present, it will spawn more upon starting a new practice session
- Further tweaked handcursor grab collider + grab functionality to improve player’s ability to pick up small objects
- Fixed an issue that was causing character state transitions to be logged incorrectly in the debug log
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