About

I have been dabbling in Game Design all my life.  I’ve used multiple game engines as a hobbyist leading up to currently using Unity3D.  I’ve released a couple of games in the past, one of which worth mentioning, a Demolition Derby game that ended up being #1 on Woobly and a quite popular Facebook application for a full year.

I was always interested in adult themed games, but was usually disappointed with the lack of good ones out there.  I grew up playing games like Leisure Suit Larry and that is the direction I’m taking this current project.

I’ve been working on a new game for a couple months now called House Party, and I have an early alpha version that I want to start letting some people start to play. The game right now, is very raw and unpolished, but it’s playable and has the beginnings of a something great.  I’m wanting to build a player community to help give me feedback and shape the direction of the project to the extent where major pledgers can help direct game content and story. The engine I’m building underneath it will help to rapidly develop more of these types of games down the line.

The House Party game (which is available for free right now on the site mentioned below) is similar to a lot of the browser-based games where your choices influence your success as you progress in the game, but it plays like a first-person RPG with interactive game models, characters, and physics, like the aforementioned Leisure Suit Larry.  My inclination is to take these games in a much more raunchy direction than the LSL series however.  The games will be ripe with foul language, nudity, and sex.  There isn’t much of a story to play though right now, just a few objectives to complete while I work on the gameplay mechanics. There are multiple story-paths though and different outcomes based on your decisions.

As I develop these games, I am overall contributing to the engine behind them, which will allow for rapid development of new titles and stories moving forward, so development progress will snowball to the point where it’s just about creating new creative content and models.

It’s also worth mentioning that I will be targeting these games as both Desktop and VR Games.

The game is built with Unity, and right now I’m only offering a Windows client version.

Bobby