House Party Beta 0.4.0.0 Released to $25.00+ Supporters!

House Party Beta 0.4.0.0 Released to $25.00+ Supporters!

Jan 02

Hey guys,

Ok, I’ve just gotta say, I’m really excited about this release.  And you should be too.  One thing that you guys have been harping on me about is when there was going to be any actual erotic scenes in the game.  Well, the time has come.  I spent a lot of time getting all of the fine details together, and I think they really pay off in the first erotic scene in the game.  Keep reading the update notes below for more details on exactly what the new scene entails.

This new build is available to $25.00+ supporters as of today, and these new mechanics will be available to $10.00+ supporters after they’ve been tested a bit on or around January 15th, and then that build will go public on or around February 17th.

To become a supporter of the game, visit my Patreon page.

Here are the major updates to look for in 0.4.0.0.

Revamped House

The house has gotten some major updates including a bunch of new furniture.  I also limited the amount of furniture that you can knock around.  At first I thought it was really cool that you could bump into and move almost everything in the game, but as there is more and more game-play afoot, these mechanisms have started to get in the way, so I pulled back and put it where I thought it was necessary, and scaled back in places I thought weren’t adding any value to the game.

Revamped Lighting

I think the lighting looks gorgeous in this build.  I’m finally really happy with the way the characters and the house seam together.  When you’re pulling resources from various places (for instance, the characters are created in Daz Studio, and the rest of the models are downloaded from various places),  you really need to rely on shaders and lighting to get everything just right.  I think I’ve finally found that zone, and I am really enjoying moving around in the game in the new atmosphere.  It really adds a lot to game play, and gives the game a fresh feel.  I felt like the game was kind of over-lit before and it was showing some of the seams where these different assets were coming together.

First Erotic Scene:

A lot of people have been wondering how the erotic scenes in the game were going to work.  Well, you don’t have to wonder anymore.  This version of House Party allows the player to receive a blow-job from two different characters in the game.  You’ll have to play through the game to unlock this scene, and it will be something that will generically be available with any character that you can get their relationship bar high enough with, but it will give you an idea of how these scenes and future scenes are going to play out.  I’ve done a lot of research and took elements I liked best from different places.  The only other 3D game I have to compare with is X Story Player, but the oral and regular sex always felt very clumsy to me in that game.  There was just too much user input to get it just right, and when you did, it was easy to mess it up again.  I suppose that correlates well to real life, but my argument to that is that this is supposed to be fantasy!  I’m not trying to dis the game.  I think it’s fantastically done, but it wasn’t the direction I wanted to take my game in this aspect.  Freedom is nice.  Too much can distract from the player goals, and let’s face it, when you’ve gotten to the point of unlocking the erotica scene, it requires a less hands on approach, if you know what I mean.  So I gave the scene interaction, but not too much, so you can kind of guide the action, but also sit back and enjoy it.  Of course, this is the first rendition of this scene, so it will certainly be enhanced and more things to do and ways to interact will be introduced, but I think it’s off to a great start.

Orgasm:

Obviously with the introduction of sex scenes, it’s important that we have some kind of orgasm controller.  I solved this rather easily by giving the player an “Orgasm” meter.  When the meter peaks, the orgasm happens, and then there’s a cool-down period before the player can have another one.  I thought this was a realistic way to handle it, and also allows the player to recharge himself as he moves forward to unlock other content in the game or just check out what the other characters are doing in the meantime.  The “end” of the night (no matter the outcome of your actions) is a free-world, so the thinking there is that you can just keep going back and revisiting any sex scenes you’ve unlocked once the rest meter has gone down.  I should also mention that I think the orgasm climax is a really cool scene.  I’m actually slowing down the game time when it happens so it can be savored, and it’s a pretty realistic looking cum shot for a first attempt I thought.

Overall, I’m excited to get some feedback on the new systems.  Enjoy!

Sneak Peek at House Party 0.4.0.0

Sneak Peek at House Party 0.4.0.0

Dec 24

Hey guys!

Here’s a sneak peek video of some of the new mechanisms and updated engine, AI, and visual enhancements for the next version of House Party.  This version is due to be released to $25.00+ patrons just after the new year, and then $10.00+ Patrons will receive a version of House Party with these mechanisms in them on or around 1/15/16, and then a free version with the mechanisms you see here will be released the following month.

Hope you are all enjoying your holiday, and enjoy!

House Party 0.3.5.0 Released to $10.00+ Supporters!

House Party 0.3.5.0 Released to $10.00+ Supporters!

Dec 17

Hey guys,

Sorry it took a couple extra days. I spent the last few days bug-testing to get the release ready. Lots of new and exciting updates in this version. To answer the first and obvious question, Yes! There are content updates in this version. There are two new quests and a new achievement as well as the ability to get one of Madison’s endings. Keep in mind that these “endings” are only endings to the stories that I am including with release of the House Party game, but after you complete a “story” and get a girl to like/love you past a certain amount, it will unlock the ability to get more intimate with any of the girls. This feature is not yet implemented, but I wanted to give you some insight as to what the big picture is. Here is some in-depth discussion about some of the cool new features that were implemented in the engine, some of which is progress toward that intimacy (and some of which is included in the implemented story).

Posing:

There is a new “Posing” mechanism added to the game that allows me a lot of flexibility that I didn’t have before in terms of animating the characters. I was able to successfully export still poses out of Daz Studio (much like you guys are used to seeing in other games made with Daz characters), and combined with a little programming, I was able to add a realistic idling effect to the poses so it’s more as if the character was just standing there in that position. This will be extremely beneficial for creating new scenes in the game in which I won’t need to use still renders for. You will be able to see these events happen in full 3D!

Another benefit of this new mechanic is that when a character is “posing”, you can walk right up to them in the game, and they won’t do the usual “step out of your way” thing, so you can get really close to them, and for the first time in House Party, check them out very closely. This (and the fact that I can now put the characters in any position I need) is going to be key for more intimate scenes.

Interactive States:

Another really cool mechanism that was added to the game is that characters now have “Interactive States”. These states entail things like “Naked”, “Embarrassed”, “Nervous”, “Worried”, or “Wants to Be Alone”, and this affects how they react to other players. For instance, if you are alone with a character (for a reason), and that character also wants to be alone with you, the character will shoo away other characters that come into the room, and they will respond accordingly and leave. In the past, getting characters alone was more difficult because you’d be interrupted by other characters barging in on you, making it more difficult to complete your objective, but now other characters can more readily realize when another character should be left alone, and behave accordingly. Characters that are seeking solace won’t be sought out by other characters unless the story is needing it to happen.

Also, other characters will react to another character’s embarrassment (among other things) more readily, and there are various aspects which contribute to that. For instance, if a character is in a various state of undress, their embarrassment level will increase depending on how naked they are, and other characters will respond to that depedning on their personality. These states can also affect how the character responds to the player.

Sitting:

One thing that really bothered me about the game was that, everywhere you go in the house, characters were just standing around all the time. In a more realistic scenario, people will sit down and take a load off whenever they can. First, let me just say that you would never believe how hard it is to program AI characters to seek out chairs and sit in them, but I got it worked out and the result is fantastic. The characters can even still talk and interact with each other while sitting. It adds such a depth and realism to the game that you just have to see for yourself to appreciate. This also takes me a step further to getting them to lay down in the beds, if you know what I mean…

Download the Game:

This release has been made available to $10+ supporters. To become a supporter, visit my Patreon page. This release will be tested for bugs by supporters, and probably have a few revisions and will be made available publicly on 1/15/17 if all goes well.

To download the latest public release of House Party, click the Downloads link up top.

House Party 0.3.4.0 Released (Major Content Update)

House Party 0.3.4.0 Released (Major Content Update)

Dec 02

So I know you guys have been waiting patiently for more content updates.  This is it!  Because of the public release, I’ve been spending a lot of time tweaking and honing in on bug reports, and just optimizing the engine and graphics as much as I can.  There’s a huge payoff because the engine is running really smooth right now, and making this content update was a breeze without having to go in and work on major systems because of characters glitching trying to get places or reacting to things. This means that creating more content down the line should go just as smoothly!

Also, you will really start to see the benefits of all of the time I took with the AI. You’ll notice characters seeking out social interaction or solitude based on their mood or reacting to other characters being embarrassed or in various states of indecency. It also also allowed me to keep the cinematic scenes in full 3D and still get a “cut-scene” experience without ever breaking game-play!

This version of the game is only available currently to $25.00+ supporters, and its content will be available to $10.00+ supporters on December 15th.  These updates will also be included in the next public release, which does not currently have a scheduled release date yet.

To become a supporter, please visit my Patreon page.

Here’s what’s been updated:

Achievements:

Achievements are now obtainable in the game!  The achievement system tells you when you’ve reached the end of a story, or you’ve done something of mention in the game.  They include a bonus render and a description of what you achieved, and information about whether or not you unlocked all of the various content along the way.

New Quests:

  • (Ashley) A Change of Heart – 100% Implemented
  • (Ashley) Humiliate Ashley – 100% Implemented

That’s right, there are two Ashley “endings” implemented in this release!  As the in-game instructions now state, there are two main “goals” to House Party.  The first goal is getting a characters like/love meters all of the way up so you can engage in intimate relations with them (not yet implemented), and the other is that every character has one or more “stories” that you can play though.  Most of the time, a story will set you on the path of getting a character’s like/love meters all the way up, but sometimes not.  These stories have multiple paths based on the decisions that you make along the way, so they can play out and you can even finish them without unlocking all of the available options and Easter Eggs along the way.  You can always go back and replay the story and try options you might have missed.  The much-anticipated ending to the “Humiliate Ashley” quest has now been implemented, and there is a second quest revolving around Ashley that can now be obtained, and that one can also be completed.

Penis Physics:

The player penis (when exposed) now has physics attached to it. You’ll notice that when you take it out, it is flaccid. It also has the ability to become erect (events causing erection not implemented yet). This is going to lend toward upcoming released where you can use it for more than just walking around and seeing NPC reactions.

Thank you guys so much for your support!  If you are a supporter,  you can find the download links here:
https://www.patreon.com/posts/7391179
House Party 0.3.2.0 Now Available to $25+ Supporters!

House Party 0.3.2.0 Now Available to $25+ Supporters!

Nov 06

Hey everybody!

I’m putting out an extra build this month because some people were having some problems with the motion system.  I’m hoping these new updates will clear up any issues that have been going on.  There are also some other major updates to game-play that should make things a lot easier with some of the existing puzzles and content.

Just a note, there are no story updates in this build.  I typically work on the story from the top of the month to release day (the 15th), and I will have another build out to $25+ supporters on the 15th, as well as the first public build since February!

To become a supporter, please visit my Patreon Page.

Here are some details of some of the updates to look for in this build.

Lighting:

It’s been a struggle getting a good lighting system going, but keeping it easy on the processors.  One of the problems of the earlier releases of the reworked game was that it was running sluggishly on some systems.  Last build, I baked a lot of the lights, which subtracts from the more realistic lighting response, but gives a huge performance boost.  This time around, I was able to modify the number and placement of lights, and I am still keeping my frame-rate up at the max, and as you can see, the atmosphere looks a lot better with the dynamic lighting.  Here’s a pic of the bedroom only lit by a few room lamps and the night sky.

lighting

Motion:

The motion system was completely reworked in the last version, and I spent a lot of time tweaking it.  This is a dynamic game, so characters have a sort of “free-will” in the sense that you never know where they’re going to be when a part of their story plays out.  This means that I need to have a very dynamic and tight motion system in order to allow them to be where they need to when they need to.  This update also touches on group dynamics and the characters are much better at occupying small spaces with each other.

motion

Interactive Hand:

One recent addition to the game is the ability to press control and bring up a virtual hand that you can use the interact with the environment.  In previous builds, you could really only pull up the hand and move it around, but now certain interactions completely rely on you having the hand cursor selected.  Picking up and moving objects (as opposed to taking them) is now easier than ever.  Just click on an item to grab it, and then you can freely move it around.  Release the mouse button to drop it.

grab

Some objects are too heavy to simply lift up, so in the cases where you grab these objects, you are only allowed to move the mouse to exert a force on the object and move it around this way.  This element has been in the game since the early alphas, but it is very tweaked in this version and you should find it much easier to move things around.  You don’t need to finagle it by moving your character backwards or anything.  You should be able to move things very easily by just moving the mouse around.

move

Mirrors and Reflections:

Up to this point, the player character has been absent from the game.  Now, with the use of mirrors and reflections, you can actually see your character walking around in the game.  Check out this reflection from the huge sliding glass door in the kitchen:

reflection

And in the bathrooms, there are strait up mirrors where you can get a good look at yourself.

mirror

This will lend down the line to creating a custom avatar or maybe to actually creating a player persona.  I haven’t quite decided which path I’m going to go down in respect to that, but I would also like to get some user input.  Do you guys prefer the immersion with the reflections absent?  Or do you like the idea of having an idea what the player character looks like?  And would you be interested to see a character persona develop, or just the dry sense of humor of the narrator?

Enjoy the release!

User Controls:

  • W, S – Move forward/back
  • A, D – Strafe left/right
  • C, Z – Crouch/Stand
  • Alternately, hold down both mouse buttons to move forward
  • Right Mouse click and drag to move camera
  • Press I or use the icon on the bottom-right for inventory
  • Press Left or Right or use the on-screen arrows to cycle through inventory items
  • Left Click on a character to talk to them.
  • Left Click on an object to interact with it (Must be close enough)
  • Left Click on a dialogue option to select it.
  • Press Escape or use the icon on the bottom-right to pull up the game menu
  • Press R or use the icon on the bottom-right to pull up the Quest window
  • Press Control to bring up a 3D virtual hand to interact with the world with
  • With the virtual hand, click and drag small objects to pick them up and move them
  • With the virtual hand, click and drag heavier objects to drag them

System Requirements:

  • Windows 7+
  • Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
  • CPU: SSE2 instruction set support.
  • Recommended Resolution: 1900 x 1200 or higher.

Monitor Resolution:

  • Optimized for 2560×1440, but will work on most.
  • Recommended: 1600×900 or greater.
  • Minimum: 1024×768 (Some text may be cut off at this resolution).
House Party Beta 0.3.1.0 Now Available to Supporters!

House Party Beta 0.3.1.0 Now Available to Supporters!

Oct 15

Hey guys,

As promised, here is the House Party October release.  Lots of new changes in this version, and it is running very stable.  This is a milestone release because I’m feeling like the engine is running very smoothly, and I can focus a lot of my time next month on details instead of painstaking under the hood stuff that you guys don’t see.  Of course, I’m sure a lot of you notice the better AI, interaction, movement, and gameplay as a result of the engine work, but I know you guys are getting anxious to get more game play out of me, and we’ve gotten to the point where each new build should have a decent amount more, starting with this one!

This new version is available to $25.00+ supporters as of today, and will be available to $10.00+ supporters on November 15th, and $1.00 supporters on December 15th.  To become a supporter or to download the latest version if you already are, visit the Eek! Games Patreon page.  The August release will also officially be available to the public on November 15th as well.

The biggest feature of this new version is the Questing system, which you will be able to use to keep track of which objectives you’ve completed and not completed each play through.  Here is an Official List of Quests Available in the Game.  This will help you keep track as to whether or not you’ve unlocked all available content.  This list will be updated with each release.

If you are not a Patreon supporter, you can download the latest public build here:

http://games.eekllc.com/index.php/category/downloads/

Change Log:

  • Enhanced Lighting and optimized for better performance
  • Added questing system to keep track of implemented and non-implemented quests.
  • Completely revamped navigation system
  • Optimized game models
  • Added to Madison’s storyline.
  • Added to Ashley’s storyline.

User Controls:

  • W, S – Move forward/back
  • A, D – Strafe left/right
  • C, Z – Crouch/Stand
  • Alternately, hold down both mouse buttons to move forward
  • Right Mouse click and drag to move camera
  • Press I or use the icon on the bottom-right for inventory
  • Press Left or Right or use the on-screen arrows to cycle through inventory items
  • Left Click on a character to talk to them.
  • Left Click on an object to interact with it (Must be close enough)
  • Left Click on a dialogue option to select it.
  • Press Escape or use the icon on the bottom-right to pull up the game menu
  • Press R or use the icon on the bottom-right to pull up the Quest window
  • Press Control to bring up a 3D virtual hand to interact with the world with

System Requirements:

  • Windows 7+
  • Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
  • CPU: SSE2 instruction set support.
  • Recommended Resolution: 1900 x 1200 or higher.

Monitor Resolution:

  • Optimized for 2560×1440, but will work on most.
  • Recommended: 1600×900 or greater.
  • Minimum: 1024×768 (Some text may be cut off at this resolution).
House Party October 15th Release Notes

House Party October 15th Release Notes

Oct 12

Hey guys,

The new version of House Party is set to release in just a few days on October 15th.  The release will be available to $25+ supporters only for the first month.  After the October release drops, $10.00+ supporters will get access to the September release, and $1.00+ supporters will get access to the August release.  The first public version will be available on November 15th when the November release becomes available to top tier supporters.

To support the project, visit my Patreon page.

I just wanted to write up a post on the development blog here highlighting all of the new features in the upcoming October release.  This upcoming version is actually packed with updates and enhancements, and is running exceptionally well.  I’m really excited about it, so I wanted to give you guys a sneak peek of what to expect.

Optimization:

First off worth mentioning are the optimizations being done.  A lot of the lighting has been baked into the game, and optimizations have been done on all of the game models.  As a result, I am seeing a smooth 60 frames per second (which is the cap) consistently throughout the game.  The game is running buttery smooth on my system and I am not having any problems with anything slowing down even a hair even with all of the characters on the screen at once.  This is good news for any of you that have had issues running the older builds or that were experiencing a decrease in frames per second in certain parts of the game.  Although if your system is older, you still may experience some of these issues.

Navigation:

Because I’m starting to write a lot more story into the game, the story is heavily relying on characters needing to get where they need to go in order to progress.  This was an issue because with the old system, there were times where they were just not getting there or they were falling over trying to access certain areas, etc..  Well, I went and redid the navigation from the ground up, and got considerably better results this time around.  I haven’t run into any movement glitches since the updates, and part of that being the case allowed me to start working more on story-line, which I did!

Quests:

I’ve added a questing mechanism into the game!  Some of you were complaining that you weren’t sure when you received quests whether or not they were implemented in the game or not and were able to be completed, or that you were just having a hard time trying to keep track of what it was you were supposed to do.  Well now, there’s a quest window that shows all of the quests you’ve picked up, and I will be releasing an official list of obtainable quests, so you will know whether or not you’ve exhausted through all of the available content each release.  You can bring up the quest window by pressing “R” in game, or using the star icon in the lower right hand corner.  The quest window looks like this:

quests

After you finish a quest, you will get a red checkbox icon next to it letting you know that it’s been completed, and you’ll see a popup on the screen that looks like this:

quests2

Deeper Object Inspection:

I’ve been wanting to add an element like this to the game for a while.  After you get Madison’s phone,  you can pull it up in your inventory.  If you inspect the object while it’s in your inventory, you will now be presented with a new interface:

phone

You can now play around on Madison’s phone, and this ties into the story-line.  You now face a moral dilemma.  Should you return the phone to Madison?  Or try to break into it, which is possible:

phone2

More Story:

There’s also a good chunk of new story-line including the aforementioned moral dilemma with the phone.  For those of you wondering, there’s also more nudity!  The story updates mostly revolve around Madison and Ashley, but there are some other gems thrown in here and there.

House Party October Release Highlights

House Party October Release Highlights

Sep 28

Hey guys!

Here’s a video getting into detail on some of the upcoming engine updates to the new version of House Party!  The new version will be released on or around October 15th.   From now until the 15th, I will be adding in a bunch more story for you guys in conjunction with the engine updates you already see here!  For those of you who stick it out to the end of the video, I uncover an Easter egg in the game!

To help support this project and get access to the latest version of the game, click here: https://www.patreon.com/eekgames

Here’s the video:

Enjoy!