Sneak Peek at House Party

Sneak Peek at House Party

Dec 24

Hey guys!

Here’s a sneak peek video of some of the new mechanisms and updated engine, AI, and visual enhancements for the next version of House Party.  This version is due to be released to $25.00+ patrons just after the new year, and then $10.00+ Patrons will receive a version of House Party with these mechanisms in them on or around 1/15/16, and then a free version with the mechanisms you see here will be released the following month.

Hope you are all enjoying your holiday, and enjoy!

House Party Released to $10.00+ Supporters!

House Party Released to $10.00+ Supporters!

Dec 17

Hey guys,

Sorry it took a couple extra days. I spent the last few days bug-testing to get the release ready. Lots of new and exciting updates in this version. To answer the first and obvious question, Yes! There are content updates in this version. There are two new quests and a new achievement as well as the ability to get one of Madison’s endings. Keep in mind that these “endings” are only endings to the stories that I am including with release of the House Party game, but after you complete a “story” and get a girl to like/love you past a certain amount, it will unlock the ability to get more intimate with any of the girls. This feature is not yet implemented, but I wanted to give you some insight as to what the big picture is. Here is some in-depth discussion about some of the cool new features that were implemented in the engine, some of which is progress toward that intimacy (and some of which is included in the implemented story).


There is a new “Posing” mechanism added to the game that allows me a lot of flexibility that I didn’t have before in terms of animating the characters. I was able to successfully export still poses out of Daz Studio (much like you guys are used to seeing in other games made with Daz characters), and combined with a little programming, I was able to add a realistic idling effect to the poses so it’s more as if the character was just standing there in that position. This will be extremely beneficial for creating new scenes in the game in which I won’t need to use still renders for. You will be able to see these events happen in full 3D!

Another benefit of this new mechanic is that when a character is “posing”, you can walk right up to them in the game, and they won’t do the usual “step out of your way” thing, so you can get really close to them, and for the first time in House Party, check them out very closely. This (and the fact that I can now put the characters in any position I need) is going to be key for more intimate scenes.

Interactive States:

Another really cool mechanism that was added to the game is that characters now have “Interactive States”. These states entail things like “Naked”, “Embarrassed”, “Nervous”, “Worried”, or “Wants to Be Alone”, and this affects how they react to other players. For instance, if you are alone with a character (for a reason), and that character also wants to be alone with you, the character will shoo away other characters that come into the room, and they will respond accordingly and leave. In the past, getting characters alone was more difficult because you’d be interrupted by other characters barging in on you, making it more difficult to complete your objective, but now other characters can more readily realize when another character should be left alone, and behave accordingly. Characters that are seeking solace won’t be sought out by other characters unless the story is needing it to happen.

Also, other characters will react to another character’s embarrassment (among other things) more readily, and there are various aspects which contribute to that. For instance, if a character is in a various state of undress, their embarrassment level will increase depending on how naked they are, and other characters will respond to that depedning on their personality. These states can also affect how the character responds to the player.


One thing that really bothered me about the game was that, everywhere you go in the house, characters were just standing around all the time. In a more realistic scenario, people will sit down and take a load off whenever they can. First, let me just say that you would never believe how hard it is to program AI characters to seek out chairs and sit in them, but I got it worked out and the result is fantastic. The characters can even still talk and interact with each other while sitting. It adds such a depth and realism to the game that you just have to see for yourself to appreciate. This also takes me a step further to getting them to lay down in the beds, if you know what I mean…

Download the Game:

This release has been made available to $10+ supporters. To become a supporter, visit my Patreon page. This release will be tested for bugs by supporters, and probably have a few revisions and will be made available publicly on 1/15/17 if all goes well.

To download the latest public release of House Party, click the Downloads link up top.

House Party Released (Major Content Update)

House Party Released (Major Content Update)

Dec 02

So I know you guys have been waiting patiently for more content updates.  This is it!  Because of the public release, I’ve been spending a lot of time tweaking and honing in on bug reports, and just optimizing the engine and graphics as much as I can.  There’s a huge payoff because the engine is running really smooth right now, and making this content update was a breeze without having to go in and work on major systems because of characters glitching trying to get places or reacting to things. This means that creating more content down the line should go just as smoothly!

Also, you will really start to see the benefits of all of the time I took with the AI. You’ll notice characters seeking out social interaction or solitude based on their mood or reacting to other characters being embarrassed or in various states of indecency. It also also allowed me to keep the cinematic scenes in full 3D and still get a “cut-scene” experience without ever breaking game-play!

This version of the game is only available currently to $25.00+ supporters, and its content will be available to $10.00+ supporters on December 15th.  These updates will also be included in the next public release, which does not currently have a scheduled release date yet.

To become a supporter, please visit my Patreon page.

Here’s what’s been updated:


Achievements are now obtainable in the game!  The achievement system tells you when you’ve reached the end of a story, or you’ve done something of mention in the game.  They include a bonus render and a description of what you achieved, and information about whether or not you unlocked all of the various content along the way.

New Quests:

  • (Ashley) A Change of Heart – 100% Implemented
  • (Ashley) Humiliate Ashley – 100% Implemented

That’s right, there are two Ashley “endings” implemented in this release!  As the in-game instructions now state, there are two main “goals” to House Party.  The first goal is getting a characters like/love meters all of the way up so you can engage in intimate relations with them (not yet implemented), and the other is that every character has one or more “stories” that you can play though.  Most of the time, a story will set you on the path of getting a character’s like/love meters all the way up, but sometimes not.  These stories have multiple paths based on the decisions that you make along the way, so they can play out and you can even finish them without unlocking all of the available options and Easter Eggs along the way.  You can always go back and replay the story and try options you might have missed.  The much-anticipated ending to the “Humiliate Ashley” quest has now been implemented, and there is a second quest revolving around Ashley that can now be obtained, and that one can also be completed.

Penis Physics:

The player penis (when exposed) now has physics attached to it. You’ll notice that when you take it out, it is flaccid. It also has the ability to become erect (events causing erection not implemented yet). This is going to lend toward upcoming released where you can use it for more than just walking around and seeing NPC reactions.

Thank you guys so much for your support!  If you are a supporter,  you can find the download links here: