House Party 0.3.2.0 Now Available to $25+ Supporters!
House Party 0.3.2.0 Now Available to $25+ Supporters!Nov 06
I’m putting out an extra build this month because some people were having some problems with the motion system. I’m hoping these new updates will clear up any issues that have been going on. There are also some other major updates to game-play that should make things a lot easier with some of the existing puzzles and content.
Just a note, there are no story updates in this build. I typically work on the story from the top of the month to release day (the 15th), and I will have another build out to $25+ supporters on the 15th, as well as the first public build since February!
To become a supporter, please visit my Patreon Page.
Here are some details of some of the updates to look for in this build.
It’s been a struggle getting a good lighting system going, but keeping it easy on the processors. One of the problems of the earlier releases of the reworked game was that it was running sluggishly on some systems. Last build, I baked a lot of the lights, which subtracts from the more realistic lighting response, but gives a huge performance boost. This time around, I was able to modify the number and placement of lights, and I am still keeping my frame-rate up at the max, and as you can see, the atmosphere looks a lot better with the dynamic lighting. Here’s a pic of the bedroom only lit by a few room lamps and the night sky.
The motion system was completely reworked in the last version, and I spent a lot of time tweaking it. This is a dynamic game, so characters have a sort of “free-will” in the sense that you never know where they’re going to be when a part of their story plays out. This means that I need to have a very dynamic and tight motion system in order to allow them to be where they need to when they need to. This update also touches on group dynamics and the characters are much better at occupying small spaces with each other.
One recent addition to the game is the ability to press control and bring up a virtual hand that you can use the interact with the environment. In previous builds, you could really only pull up the hand and move it around, but now certain interactions completely rely on you having the hand cursor selected. Picking up and moving objects (as opposed to taking them) is now easier than ever. Just click on an item to grab it, and then you can freely move it around. Release the mouse button to drop it.
Some objects are too heavy to simply lift up, so in the cases where you grab these objects, you are only allowed to move the mouse to exert a force on the object and move it around this way. This element has been in the game since the early alphas, but it is very tweaked in this version and you should find it much easier to move things around. You don’t need to finagle it by moving your character backwards or anything. You should be able to move things very easily by just moving the mouse around.
Mirrors and Reflections:
Up to this point, the player character has been absent from the game. Now, with the use of mirrors and reflections, you can actually see your character walking around in the game. Check out this reflection from the huge sliding glass door in the kitchen:
And in the bathrooms, there are strait up mirrors where you can get a good look at yourself.
This will lend down the line to creating a custom avatar or maybe to actually creating a player persona. I haven’t quite decided which path I’m going to go down in respect to that, but I would also like to get some user input. Do you guys prefer the immersion with the reflections absent? Or do you like the idea of having an idea what the player character looks like? And would you be interested to see a character persona develop, or just the dry sense of humor of the narrator?
Enjoy the release!
- W, S – Move forward/back
- A, D – Strafe left/right
- C, Z – Crouch/Stand
- Alternately, hold down both mouse buttons to move forward
- Right Mouse click and drag to move camera
- Press I or use the icon on the bottom-right for inventory
- Press Left or Right or use the on-screen arrows to cycle through inventory items
- Left Click on a character to talk to them.
- Left Click on an object to interact with it (Must be close enough)
- Left Click on a dialogue option to select it.
- Press Escape or use the icon on the bottom-right to pull up the game menu
- Press R or use the icon on the bottom-right to pull up the Quest window
- Press Control to bring up a 3D virtual hand to interact with the world with
- With the virtual hand, click and drag small objects to pick them up and move them
- With the virtual hand, click and drag heavier objects to drag them
- Windows 7+
- Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
- CPU: SSE2 instruction set support.
- Recommended Resolution: 1900 x 1200 or higher.
- Optimized for 2560×1440, but will work on most.
- Recommended: 1600×900 or greater.
- Minimum: 1024×768 (Some text may be cut off at this resolution).