House Party Beta Now Available to Supporters!

House Party Beta Now Available to Supporters!

Oct 15

Hey guys,

As promised, here is the House Party October release.  Lots of new changes in this version, and it is running very stable.  This is a milestone release because I’m feeling like the engine is running very smoothly, and I can focus a lot of my time next month on details instead of painstaking under the hood stuff that you guys don’t see.  Of course, I’m sure a lot of you notice the better AI, interaction, movement, and gameplay as a result of the engine work, but I know you guys are getting anxious to get more game play out of me, and we’ve gotten to the point where each new build should have a decent amount more, starting with this one!

This new version is available to $25.00+ supporters as of today, and will be available to $10.00+ supporters on November 15th, and $1.00 supporters on December 15th.  To become a supporter or to download the latest version if you already are, visit the Eek! Games Patreon page.  The August release will also officially be available to the public on November 15th as well.

The biggest feature of this new version is the Questing system, which you will be able to use to keep track of which objectives you’ve completed and not completed each play through.  Here is an Official List of Quests Available in the Game.  This will help you keep track as to whether or not you’ve unlocked all available content.  This list will be updated with each release.

If you are not a Patreon supporter, you can download the latest public build here:

Change Log:

  • Enhanced Lighting and optimized for better performance
  • Added questing system to keep track of implemented and non-implemented quests.
  • Completely revamped navigation system
  • Optimized game models
  • Added to Madison’s storyline.
  • Added to Ashley’s storyline.

User Controls:

  • W, S – Move forward/back
  • A, D – Strafe left/right
  • C, Z – Crouch/Stand
  • Alternately, hold down both mouse buttons to move forward
  • Right Mouse click and drag to move camera
  • Press I or use the icon on the bottom-right for inventory
  • Press Left or Right or use the on-screen arrows to cycle through inventory items
  • Left Click on a character to talk to them.
  • Left Click on an object to interact with it (Must be close enough)
  • Left Click on a dialogue option to select it.
  • Press Escape or use the icon on the bottom-right to pull up the game menu
  • Press R or use the icon on the bottom-right to pull up the Quest window
  • Press Control to bring up a 3D virtual hand to interact with the world with

System Requirements:

  • Windows 7+
  • Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
  • CPU: SSE2 instruction set support.
  • Recommended Resolution: 1900 x 1200 or higher.

Monitor Resolution:

  • Optimized for 2560×1440, but will work on most.
  • Recommended: 1600×900 or greater.
  • Minimum: 1024×768 (Some text may be cut off at this resolution).
House Party October 15th Release Notes

House Party October 15th Release Notes

Oct 12

Hey guys,

The new version of House Party is set to release in just a few days on October 15th.  The release will be available to $25+ supporters only for the first month.  After the October release drops, $10.00+ supporters will get access to the September release, and $1.00+ supporters will get access to the August release.  The first public version will be available on November 15th when the November release becomes available to top tier supporters.

To support the project, visit my Patreon page.

I just wanted to write up a post on the development blog here highlighting all of the new features in the upcoming October release.  This upcoming version is actually packed with updates and enhancements, and is running exceptionally well.  I’m really excited about it, so I wanted to give you guys a sneak peek of what to expect.


First off worth mentioning are the optimizations being done.  A lot of the lighting has been baked into the game, and optimizations have been done on all of the game models.  As a result, I am seeing a smooth 60 frames per second (which is the cap) consistently throughout the game.  The game is running buttery smooth on my system and I am not having any problems with anything slowing down even a hair even with all of the characters on the screen at once.  This is good news for any of you that have had issues running the older builds or that were experiencing a decrease in frames per second in certain parts of the game.  Although if your system is older, you still may experience some of these issues.


Because I’m starting to write a lot more story into the game, the story is heavily relying on characters needing to get where they need to go in order to progress.  This was an issue because with the old system, there were times where they were just not getting there or they were falling over trying to access certain areas, etc..  Well, I went and redid the navigation from the ground up, and got considerably better results this time around.  I haven’t run into any movement glitches since the updates, and part of that being the case allowed me to start working more on story-line, which I did!


I’ve added a questing mechanism into the game!  Some of you were complaining that you weren’t sure when you received quests whether or not they were implemented in the game or not and were able to be completed, or that you were just having a hard time trying to keep track of what it was you were supposed to do.  Well now, there’s a quest window that shows all of the quests you’ve picked up, and I will be releasing an official list of obtainable quests, so you will know whether or not you’ve exhausted through all of the available content each release.  You can bring up the quest window by pressing “R” in game, or using the star icon in the lower right hand corner.  The quest window looks like this:


After you finish a quest, you will get a red checkbox icon next to it letting you know that it’s been completed, and you’ll see a popup on the screen that looks like this:


Deeper Object Inspection:

I’ve been wanting to add an element like this to the game for a while.  After you get Madison’s phone,  you can pull it up in your inventory.  If you inspect the object while it’s in your inventory, you will now be presented with a new interface:


You can now play around on Madison’s phone, and this ties into the story-line.  You now face a moral dilemma.  Should you return the phone to Madison?  Or try to break into it, which is possible:


More Story:

There’s also a good chunk of new story-line including the aforementioned moral dilemma with the phone.  For those of you wondering, there’s also more nudity!  The story updates mostly revolve around Madison and Ashley, but there are some other gems thrown in here and there.