The Ashley model is almost finished, and she is looking really good! I will be posting her when she is finished in probably just another couple of days.
In the meantime, I wanted to show off some of the Physics and AI interaction that I’ve been working on for the characters in the upcoming build of House Party.
Here’s a video showcasing some of what’s to come, and the description of what’s happening is below.
The characters in the game are going to be much more variable depending on the mood they are in, and also how much they like you. In the video, we see that I first introduce myself to Madison, and she has a very plain expression when she first chit-chat’s with me. After I find out her phone is missing (and I creepily happen to already have it on me), I give her the phone, and she is ecstatic and thanks me. Now you’ll notice when I walk up to her again, since I am familiar to her, and she likes me much better now that I returned her phone to her, she will now smile when she sees me approach her. This can also unlock other storyline options.
Notice she also decides to walk around the house periodically, and chooses a new spot to hang out.
After following her downstairs, I decide to do something to make her mood take a turn for the worse (and also show off some physics of the game). You’ll see that you can now pick up and move any object in the game. I pick up a chair and walk it over to Madison, and I kick it at her feet, causing her to fall over. The first time it happens, she writes it off as a clumsy mistake, and she is in too good of a mood to care because she got her phone back, so she shrugs it off and doesn’t make a big deal about it. The second time it happens, she gets agitated, and you can see the angry look on her face after she falls over. She then decides to leave the room. I follow her upstairs and approach her, and instead of smiling when she sees me, she frowns letting me know something’s wrong. I try to talk to her, and she tells me “not now”.
Madison’s bad mood is a temporary thing, and will increase over time during the game, or I can use certain mechanics of the game and dialogues to increase her mood. She still has a completely separate feeling about how much she likes me, and when she is in a better mood, she will start talking to me again. This will be different from previous versions of the game, where you could sometimes back yourself into a corner by making a girl angry with you. Now, instead of permanently being angry, if you do upset a girl to the point where she doesn’t want to talk to you, you can wait it out, or try to cheer her up, and she will eventually warm up to you again.
Hey guys! We’re finished up with the Madison revision and I just wanted to show it off to all of you. Check out the earrings and how they hang off her head with their own physics. Very cool stuff. We also went very different on her face and body shape than Brittney to ensure we have good variety in the game. We intend to keep this pattern up so all of the girls look very different from one another and give a better sense of reality in game!
For those of you reading this for the first time and new to House Party, you can grab the latest version for free here:
It’s been a bit, and I just wanted to let you all know what I’m currently working on, and also get some feedback for direction. For those who haven’t been keeping up with the blog, House Party is in the middle of a huge revamp including a complete redesign of the house, as well as a redesign of the models from the ground up to be more suited for what I need. I am working with a graphic designer and he just finished up redesigning Brittney, and I was really happy with the result, so I will be moving forward and having him redesign all of the models in the game. Moving away from Daz allows me to have lightweight models that will perform well in the game, and also be detailed where I need them to be, and flexible enough to take this game to the next level (which I know you’ve all been waiting for).
In case you missed the previous posts, here’s a link to a video showing the new model and house design:
I’ve gotten to the point where I’m starting to add content back into the game, which means soon I will have a playable beta version for you guys. Before I got back into writing the storylines though, I wanted to get a feel for what kind of game you guys want. Initially, House Party was more of a puzzle type game with a wacky sense of humor. Do you guys enjoy that format, and should I continue to just refine what it was? Or are you guys more interested in a more realistic sim type of situation where you would simply try to relationship build with the girls and try to woo them over by asking the right questions and making the right response choices? Do you want light back-stories and more gameplay, or immersive backstories less gameplay? Or do you want all of the above? Let me know what you guys think, and I will be listening attentively as I approach re-writing the storylines.
For those of you reading this for the first time and new to House Party, you can grab the latest version here:
Here’s revision 3 of the Brittney character. To give her a more youthful and college girl look, we smoothed out her face, added a little baby fat to her cheeks, and raised her cheekbones a bit. There were also some “under the hood” updates that you guys will see soon enough. 🙂
I’m really happy with this version, and I am having the designer move on to start working on Madison. Now that the models are much more lightweight, more emphasis can be put into things like the house and the player experience. Case in point, in this video is also a quick tour of the new house that House Party will be taking place in. It’s a much bigger two-story house, and will allow for a lot of additions on to the story!
Coming soon will be a patron-only release that will allow you to explore the new house and interact with Brittney as we’re waiting on the other models to be finished up. Now that he’s done with one model, he’s hopeful to crank another one out every few days or so. In the meantime, I will be prepping the game and re-writing a lot of the storyline to bring you guys a whole new revision of the game with a lot better graphics, models and story!
I’m excited to announce that the new revision of the Brittney model has been finished! She is the first of all of the House Party models to be completely re-made from the ground up. This is going to allow a few different things.
For one, the newer models don’t have as big of a footprint as the older ones. This means that the game will run much faster and smoother, and it may be possible to port to Virtual Reality, tablets and mobile down the line. Secondly, a lot of the awkwardness and issues I’ve had with the Daz models in the past is going away. Daz models (though they work), are just not fit for games, and now I can spend less time trying to make them work and more time writing more story-lines. Thirdly, this is going to allow me much more variation between all of the models in the game. Previously, though the faces looked different, most of the models looked the same naked. The new designer is going to be ensuring all the models have their own uniqueness to them both with their clothes on and off, and give each one their own personality and style. Lastly, I think these new models look even better than the Daz models. Tell me what you think!