House Party Ending #1 Coming Soon

House Party Ending #1 Coming Soon

Jan 29

Hey guys,

I’ve been getting a lot of great feedback from all of you and I just wanted to talk a little bit about my train of thought as to the direction I’m taking House Party.  As a lot of you know, when I started the project, I was much more focused on the engine than anything, and the story-line direction was kind of up in the air.  Since then, I’ve been working in suggestions by you guys and just kind of making the story work somehow.  A lot of people have been commenting on the replay value and how all of the story-lines kind of mesh together, and the game has felt very linear.  All of this is about to change.

Now that the engine is working rather well, I’ve given a lot of thought to the story-lines.  What I’ve decided, is to change House Party in a way where you will be able to get to “Endings”.  You will essentially, on each game-play be able to focus on doing things in a particular way that enable a particular ending.  It won’t be possible to unlock multiple endings in one play-through.  At the end of the main game-play,  you will be forced into a particular ending based on how you played the game.

The first ending will be actually being able to play the strip game with Rachael, Ashley, and Brittney.  This is the first ending I am working on.  Once you unlock an ending, you will be able to immediately go into it and play it again via the game menu.  Some of you have already have played through and understand how to unlock the card game (though this may change as I start writing other endings), so from this point, you would initiate the game by getting to the point in the main game where Brittney gives you the option to start the strip game, and it will take you out of the main game, and into your strip game “Ending”.  I think this is a pretty cool way to do it, and from that point on, you will be able to select the Card Game directly from the House Party Main Menu, and bypass all of the other stuff.  It will also be possible to chain endings together, meaning you have to solve one ending to get to the next one.  So the card game could evolve into more after all of the girls are naked.  Let me know what you guys think.

The other endings I have in mind are:

– Blackmail Katherine Ending
– Make Up With Madison Ending

These two endings listed above are where I’ll be getting into sex scenes (which I know, I know, I haven’t approached yet), but I am saving that stuff for last mostly because I want the payoff to be big when I get to a final version of this game.

I am also open to suggestions on other possible endings.

The card game is underway and should be ready in a a few days  or so, and I will be putting it out to my $10.00+ Patrons to test first, and then eventually releasing a public beta.

If you’re looking for the latest free beta version of the House Party game, you can find it here.

New Release Coming Soon!

New Release Coming Soon!

Jan 22

Hey guys,

I just wanted to post a quick update and tell you about all the cool stuff I’m working on with House Party.

I started working on a save system.  It’s not quite finished yet, and will still probably take a couple more versions before I get it working 100%, but it’s getting there.

Major updates with the way the characters interact with their environment.  The characters now sense when other characters are close by them and they can interact by shifting their gaze between the characters that are immediately around them, but if the character directly interacts with another character either say in dialogue or combat, they will switch their attention over to that person.  This is very cool because it mimics group interaction where if you’re talking between a group of three or four people, you will shift your gaze between everybody.

I’ve updated Patrick so he’s now carrying the wine bottle.  So now, when you ask him for it, he will actually hold it out and give it to you.  You will be able to take it right from his hand!  Very cool.  Also, if you have Frank beat him up too early, he will now drop the wine bottle, and you can simply pick it up off the floor.

You will now be able to wash Ashley’s clothes, and you will start to see how Rachael, Katherine, Brittney, and Ashley’s storylines all come together for the grand finale of the game.

All coming soon!

Please support me on my Patreon site and get early access to the builds!  I will be releasing there first.

If you’re looking for the latest version of the House Party game, you can find it here.

House Party Beta .11

House Party Beta .11

Jan 18

This is just a quick update to resolve some issues I’ve been getting feedback about from the first beta.  There’s no new storyline updates in this version, but there’s a bit of content updates just because it happened to already be written in before I put out the patches.  From here out, I will be working on storyline updates until the next version. 🙂

 

Change Log:

  • Fixed a bug where Frank never stops fighting even after Patrick is knocked out.
  • Made the response options font a bit smaller (for smaller resolutions)
  • Added physics to interactive objects (you can now drop them anywhere)
  • Added sound effects for when some inventory objects are dropped.
  • Fixed a few other bugs

User Controls:

  • W, S – Move forward/back
  • A, D – Strafe left/right
  • C, Z – Crouch/Stand
  • Alternately, hold down both mouse buttons to move forward
  • Right Mouse click and drag to move camera
  • Press I or use the icon on the bottom-right for inventory
  • Press Left or Right or use the on-screen arrows to cycle through inventory items
  • Left Click on a character to talk to them.
  • Left Click on an object to interact with it (Must be close enough)
  • Left Click on a dialogue option to select it.
  • Press F1 or use the icon on the bottom-right to pull up the game menu

System Requirements:

  • Windows 7+
  • Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
  • CPU: SSE2 instruction set support.
  • Recommended Resolution: 1900 x 1200 or higher.

Downloads:

House Party Beta Version .1 (Windows 64 Bit)
House Party Beta Version .1 (Windows 32 Bit)

Additional:

Don’t forget to visit the support/discussion forum if you have any bug reports or issues: http://forum.eekllc.com.  Also, if you like this project and would like to help ensure that it keeps going, please support it at the Eek Games Patreon Page

House Party Beta .1 Released!

House Party Beta .1 Released!

Jan 16

Hey everybody.  Exciting news.  I’ve decided that there’s enough groundwork done that I’m promoting the game from an Alpha to a Beta.  This is great news because it means from here on out I will mostly be working on storyline until House Party is done, and then moving on to another project using the same engine.  Don’t worry though, I still plan on working on House Party a bit more before that happens.  One thing that’s really cool in this update is that there’s a whole interaction that takes place between two other characters (and you as a bystander).  The engine was updated to allow for this type of interaction, which really increases the immersion factor.

Here is the change log:

  • Refined the radial menu.  It should work much better.
  • Fixed a bug with Stephanie getting bugged for dialogue after wandering into the kitchen.
  • Moved the Mysterious Key location as a lot of players have complained it was too hard to find.
  • Added another room onto the house.
  • Added a new character Rachael.
  • Implemented some of Rachael’s storyline.
  • Advanced Brittney’s storyline.
  • Advanced Ashley’s storyline.
  • Advanced Frank’s storyline.
  • Added a mechanic to allow scene-like dialogues to take place.
  • Updated dialogues so you can simply click on the option to advance.
  • Updated dialogues so now you use the radial menu to open one rather than walking up to a character.
  • Updated character behaviors to increase immersion.
  • Fixed several other bugs.

This is an exciting update because it is adding a lot more story into the mix, and we are starting to see how the party will play out in the end.  From here on, I will be working on adding in some alone time with the girls after everybody else has been taken out of the picture.

Here are the user controls:

  • W, S – Move forward/back
  • A, D – Strafe left/right
  • C, Z – Crouch/Stand
  • Alternately, hold down both mouse buttons to move forward
  • Right Mouse click and drag to move camera
  • Press I or use the icon on the bottom-right for inventory
  • Press Left or Right or use the on-screen arrows to cycle through inventory items
  • Left Click on a character to talk to them.
  • Left Click on an object to interact with it (Must be close enough)
  • Left Click on a dialogue option to select it.
  • Press F1 or use the icon on the bottom-right to pull up the game menu

System Requirements:

  • Windows 7+
  • Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
  • CPU: SSE2 instruction set support.
  • Recommended Resolution: 1900 x 1200 or higher.

Downloads:

House Party Beta Version .1 (Windows 64 Bit)
House Party Beta Version .1 (Windows 32 Bit)

Additional:

Don’t forget to visit the support/discussion forum if you have any bug reports or issues: http://forum.eekllc.com.  Also, if you like this project and would like to help ensure that it keeps going, please support it at the Eek Games Patreon Page

House Party Alpha .05 Released!

House Party Alpha .05 Released!

Jan 07

Hey guys!  I’m happy to announce that House Party has a new version!  This new build is primarily a heavy revamp on the core engine containing enhancements to gameplay mechanics including the much talked about path-finding system.  I’ve fixed a ton of core issues based on a lot of user feedback, and I’ve enhanced the way the game works and feels based on what you all have suggested.  There isn’t a whole lot of new content in terms of storylines, but there is actually a lot more to do because of a new system that I implemented, and there is some new eye candy for those of you interested in that.  Without further ado, here’s the change log:

  • Fixed an issue where Stephanie gets glitched.
  • Fixed some issues where dialogues were closing and never re-opening.
  • Heavily enhanced path-finding logic.
  • Added a new menu for interaction.
  • Sparkles!  Added a sparkling particle effect around items you can interact with.
  • Changed “look around” to right mouse control to facilitate new menu.
  • Created inventory GUI.
  • Created easy access icons to game menu and inventory.
  • Added a new “Inspect” aspect to the game.  You can now inspect many objects around the house.
  • Fixed a bug where Brittney follows you around everywhere.
  • Enhanced eye and head movement.  Characters are now more engaging.
  • Enhanced combat code
  • Removed Unity splash screen (I’m pro baby!)

This is an exciting update because the game play is getting to the point where it’s very solid, and this leaves me a lot more time to work on the story!  Save feature is still missing, but it’s coming soon.

Here are the user controls:

  • W, S – Move forward/back
  • A, D – Strafe left/right
  • C, Z – Crouch/Stand
  • Alternately, hold down both mouse buttons to move forward
  • Right Mouse click and drag to move camera
  • Press I or use the icon on the bottom-right for inventory
  • Press Left or Right or use the on-screen arrows to cycle through inventory items
  • Walk up to a character to begin a dialogue
  • Left Click on an object to interact with it (Must be close enough)
  • Press Up and Down to select a dialogue response
  • Press Enter to confirm a dialogue response
  • Press escape to exit a dialogue
  • Press F1 or use the icon on the bottom-right to pull up the game menu

System Requirements:

  • Windows 7+
  • Graphics card: DX9 (shader model 3.0) capabilities; generally everything made since 2005 should work.
  • CPU: SSE2 instruction set support.

House Party Download (Windows): House Party Alpha Version 0.05

Don’t forget to visit the support/discussion forum if you have any bug reports or issues: http://forum.eekllc.com

Also, if you like this project and would like to help ensure that it keeps going, please support it at the Eek Games Patreon Page